Dragons of Stelliferousa

Semi-Open fantribes by Moonfluffysnow


Hello and welcome!The site is still a WIP due to missing informations/lore
More to come in the future!


Information


General Info

Elements

There are 10 different elements, all with their own sigils, magic color, traits, and magic abilitiesMoon
- Sigil formed like any kind of moon - Colors include: white, light grey, light blue
Sun
- Sigil formed like a sun - Colors include: yellow, orange
Ice
- Sigil formed like snowflakes - Colors include: light blue, white, light grey, light brown
Fire
- Sigil formed like fire - Can be any color except black
Nature
- Sigil formed like any kind of plant - Colors include: green, teal, pink, purple, red, yellow, white, blue
Wind
- Sigil formed like a cloud - Colors include: purple, light grey, white, light blue
Aqua
- Sigil formed like a raindrop or similar - Colors include: blue, green, teal
Lightning
- Sigil formed like lightning - Can be any color except black

Orbs

TBA


Traits

The traits are incomplete/not finished
You can suggest traits in the #tribe-suggestions channel on the Discord Server

General Traits
Eyes:
- Regular Eyes - Standard
- Normal/Split Pupils - Uncommon
- Shaped Pupil - Rare
- No Pupil - Legendary
- Multiple Pupils - Mythical
- Colored Sclera - Uncommon
- Dark Colored Sclera - Legendary Mutation
- Heterochromia - Uncommon- Glowing Eyes - Uncommon Mutation
- Extra Eyes - Rare Mutation
Ears
- Regular - Standard
- Flared - Common
- Long - Common
- Upturned - Uncommon
- Fluffy - Uncommon
- Puppy - Rare
- Droopy - Rare
- Multiple - Legendary
Spine
- Fur - Common
- Sail - Uncommon
- Mixed - Uncommon
- Threaded - Rare
- Multiple Rows - Legendary
Tail
- None - Standard
- Fur - Common
- Shaped - Uncommon
- Mixed - Uncommon
- Curled - Rare
- Threaded - Rare
- Multiple Tails - Legendary
- Scorpion Tail - Uncommon Mutation
- Chameleon Tail - Rare Mutation
Wings
- 4 Wings - Uncommon
- None - Rare
- 6 Wings - Mythical
- Large - Uncommon
- Small - Legendary
- Plumes - Uncommon
- Mixed - Uncommon Mutation
Horns
- Long - Uncommon
- Nub - Rare
- Straight - Standard
- Curved - Common
- Smol - Uncommon
- Branched - Uncommon
- Twisted - Uncommon
- Ram - Rare
- Capsule Horns - Rare
- Antlers - Rare
- Bull - Rare
- Curled - Legendary
- Extra Horns - Legendary
- Connected - Legendary
Mutations
- Bioluminescent - Common Mutation
- Multiple Feelers/Whiskers - Common Mutation
- Metal - Common Mutation
- Gold Strings - Common Mutation
- Traits From Other Elements - Common Mutation
- Frills - Uncommon Mutation
- Wyvern - Uncommon Mutation
- Multiple Limbs - Rare Mutation
- Floating Objects - Rare Mutation
- Velociraptor Claws - Rare Mutation
- Gigantism/Dwarfism - Rare Mutation
- Multiple Wing Claws - Rare Mutation
- Non-Elemental Vents - Rare Mutation
- Plated Scales - Legendary Mutation
- Oddly-Shaped Drops/Dots - Legendary Mutation
- Capsule Limbs - Legendary Mutation
- Floating Limbs - Legendary Mutation
Mythical:
- Butterfly/Feather Corruption
- Star-Shaped Element Scales
- Orbs (Non-hybrids, -Ghostnimars and -Eleminars)
- Living Tail
Elemental Traits
General:
- Elemental Infested Body Parts - Common
- Elemental Trail - Uncommon
- Elemental Feelers/Whiskers - Uncommon
- Elemental Vents - Rare
- Elemental Spine/Tail - Rare
- Elemental Wings - Rare
- Elemental Body Parts - Legendary
- Elemental Overflow - Mythical
Moon
- Constellations - Common
- Asteroid Belt - Uncommon
- Moon Halos - Rare
- Star Halos - Legendary
Sun
- Iridescent Scales - Common
- Glowing Eyes - Uncommon
- Sun Halos - Rare
Wind
- Clouds - Common
- Mist - Uncommon
- Ridges - Uncommon
Frost
- Ice - Common
- Snow - Common
- Ice Mist - Uncommon
- Tusks - Uncommon
- Fluffy Feelers/Whiskers - Rare
- Fluffy Tail - Rare
Fire
- Fire Scales - Common
- Fire - Common
- Magma - Uncommon
Lightning
- Lightnings - Common
- Ridges - Uncommon
- Thunderstorm Clouds - Rare
Nature
- Plant Growth - Common
- Dew Covering - Uncommon
- Mammalian Tail - Uncommon
- Mandibles - Uncommon
- Fungi Growth - Rare
- Familiar - Rare
- Mammalian Nose - Rare
- Hood - Rare
- Plant Limbs - Legendary
- Wooden Parts - Legendary
Aqua
- Aquatic Tail - Common
- Glowing Lures - Common
- Gills - Common
- Iridescent Scales - Common
- Webbed Spine - Uncommon
- Webbed Tail - Uncommon
- Venom Barbs - Uncommon
- Spinefin Wings - Rare
- Glieder Wings - Rare
- Manta Wings - Rare
Abilities
General Abilities
- Moving Objects - Standard
- Holding Stuff in Air (with Magic) - Standard
- Teleporting Objects - Rare
- Color Change - Legendary
- Enchanding - Mythical
- Creating - Mythical
- Shapeshifting - Mythical
Element-Specific Abilities
Moon
- Firefrost Breath - Standard
- Nightvision - Standard
- Shadow Teleportation - Common
- Shadow Breath - Rare
- Shadow Manipulation - Legendary
Sun
- Fire Breath - Standard
- Light Teleportation - Common
- Light Breath - Rare
- Create Light - Rare
- Light Manipulation - Legendary
Wind
- Cloud Breath - Standard
- Create Windcurrents - Common
- Manipulate Winds - Common
- Levitation - Rare
- Cloud Treader - Rare
- Super Sonic Scream - Legendary
- Create Storms - Legendary
- Turning something into Clouds - Mythical
Frost
- Frost Breath - Standard
- Growing Ice - Common
- Manipulate existing Ice/Snow - Rare
- Turning something into Ice/Snow - Mythical
Fire
- Fire Breath - Standard
- Create Fire - Common
- Manipulate existing Fire - Rare
- Turning something into Lava/Fire - Mythical
Lightning
- Lightning Breath - Standard
- Create Lightning - Common
- Plasma Blast - Common
- Lightning Ball - Uncommon
- Cloaking - Uncommon
- Create Storms - Rare
- Manipulate existing Lightning - Rare
- Super Sonic Scream - Legendary
Nature
- Growing Plants - Common
- Animalspeak - Uncommon
- Plantspeak - Rare
- Turning something into a plant or animal - Mythical
Aqua
- Nightvision - Common
- Creating Water - Common
- Fishspeak - Uncommon
- Manipulate existing Water - Rare
- Turning something into water - Mythical
Event Traits:
TBA


DemonWings

About them:

DemonWings are the “Prey” under the tribes. They are smaller and weaker than AngelWings, but have more stamina and agility. They are mostly built for fleeing from danger, just like real-life prey animals.DemonWings are omnivores, but they are mainly vegetarian and mostly eat fruits, nuts, honey, and vegetables; sometimes they eat fish, insects, or meat.Like SilkWings, DemonWings are born without wings or the ability to spin silk, and they lack an element. They get their wings, their ability to spin silk, and their element during their Metamorphosis at the age of 4. The dragonets remain in their cocoon for 5 days.DemonWings can spin silk and use their feelers to sense movement vibrations. This allows them to predict if other animals/dragons are nearby and recognize possible dangers. Additionally, the silk they produce can be infused with the elemental magic associated with the DemonWings element.

Society

TBA

Anatomy

Spots that glow while a DemonWing is using its Magic (required)

DemonWing-Only Traits

Feelers
- Normal - Standard
- Drop - Common
- Thin - Common
- Curled - Uncommon
- Multiple - Uncommon
- Moth - Rare
- Shaped - Rare
Spine
- Spikes - Standard
- Buds - Uncommon
- Feather - Legendary
Tail
- Spikes - Common
- Feather - Legendary
Wings
- Butterfly - Standard
- Moth - Common
- Insect - Rare
Ears
- Plumes - Uncommon
- Butterfly - Legendary
Mutations
- Extra Spikes - Common Mutation
- Neck Fur - Uncommon Mutation
- Broken Halos - Rare Mutation
- Light Colored - Legendary Mutation


AngelWings

About them:

AngelWings are the “Hunters” under the tribes. They are bigger, more robust than DemonWings, but they lack stamina and agility. They are mainly built for short-distance hunting.AngelWings are omnivores, but they mostly eat meat, fish, and insects; sometimes they eat fruits, nuts, and vegetables.Similar to birds, AngelWings are born without any wing feathers. Those will grow over the next 4 years. As soon as they have their full wings, they start learning to fly. Unlike DemonWings, AngelWings are born with their element.Their whiskers can predict weather changes and recognize possible dangers if they are out hunting.

Society

TBA

Anatomy

Spots that glow while an AngelWing is using its Magic (required)

AngelWing-Only Traits

Whiskers
- Thin to Thick - Standard
- Drops - Common
- Thin - Common
- Blank - Uncommon
- Multiple - Uncommon
- Short - Uncommon
- Curled - Rare
- Shaped - Rare
- Feathered - Legendary
Spine
- Feather - Standard
- Buds - Rare
- Spikes - Legendary
Tail
- Feathered - Common
- Spikes - Legendary
Wings
- Bird - Standard
- Non-Bird (has to be feathered!) - Uncommon
- Partial-Feathered - Rare Mutation
Ears
- Feathered - Uncommon
Mutations
- Halos - Common Mutation
- Head Wings - Rare Mutation
- Feathers - Rare Mutation
- Dark Colored - Legendary Mutation


Lore


General Lore

Prophecy

Aren't we all friends? Leave darkness and death to the battle between the demon and the angel.
Two royal families shall be killed, and blood will be spilled.
Look up at the sky. The light is forgotten there, but the darkness itself is an Assassin of Honour. The end is near.
Two sisters will reunite the dragon tribes, but not end the war against the dark.
Find the egg hatched under a solar eclipse that creates the talons of might. A paradise will be renewed.

Royals/Rulers

Unlike other tribes, male dragons can also ascend the throne.Before the current ruler dies, they go to the Starstone and ask the Ancestors for guidance in choosing the next ruler. After the death of a king or queen, the family member they chose, or in rare cases, even a non-royal member, assumes the throne. However, if there are no other heirs, they wait for a Ghostnimar to ascend the throne and take over the kingdom.A battle for the throne is only permitted once every 25 years, but it only rarely happens since neither Demon- nor AngelWings like it when a royal family member kills the current ruler. This dragon already lost the trust of the tribes before it was even rulerMost often, a member of the royal house dies of natural causes, less frequently in battle for the throne or in war.The tribes prefer rulers chosen by the previous ruler with the help of the Ancestors.Current Royals
AngelWings
Queen Nery
Princess Solana
DemonWings
All members of the royal house have been killed. The tribe lives under the command of First Commander Luism and awaits a Ghostnimar.

Housing

Normal dragons arent that picky about their home. Depending on where they live, they live in houses, caves, trees, or anything else that can be lived in.
Richer dragons, however, prefer to live in richer neighborhoods, like in the middle of one of the cities or preferably the capital

Naming System

The dragons of both tribes can have any name. However, there are a few differences between Demon Wings and Angel Wings.AngelWings mainly choose a name that means the same as, or has something to do with, the name of their child or the name of a birdSince DemonWing dragonets dont get born with an element, they mainly choose a name depending on how they look, colors, butterflies/moths/insects, plants, or a name that means what the parents think will be the future element

Believe

Both tribes believe in the StarWings. StarWings, also called ancestors, are deceased dragons that watch over the living dragons. Most Demons and Angels believe that I have a ton of wisdom and can grant wishes; that's why they go once a year to the Starstone and tell their wishes and questions to the StarWings.
The Starstones act as a connection between the living and the dead realms

Ghostnimars

Ghostnimars are regular Demon- or AngelWings with the ability to see and speak to the ghosts of the ancestors. These can help the Ghostnimar and give them advice. Ghostnimars are also always stronger than normal dragons. Researchers guess that they are around 5 times stronger than normal dragons. They can be recognised by a twinkle on their chest and orbs on their head and tail.To become a Ghostnimar depends on your fate. It's not genetic. Ghostnimars are mostly assistants of royals and can be royals if the previous royal family died.Someone who is always on the Ghostnimars' side are Ghostfamiliars. Ghostfamiliars are little companions in ghost form, mostly used as emotional support, or the Ghostfamiliar uses the Ghostnimar as emotional support. If they are tired or scared, they can hide through the twinkle on the dragon's chest inside the body of the Ghostnimar
Ghostfamiliars don't get created when the dragon hatches; they get created when the Ghostnimar is old enough, at least researchers think so. They never found out why the Ghostfamiliars suddenly appear, but they know that Ghostfamiliars are part of the soul of the Ghostnimar.
Ghostfamiliars can be any animal, but they mostly display some sort of connection with the fate or personality of the Ghostnimars. They are mostly white colored and a bit transparent and always give a slight glow. In some rare cases, they can also be black.
In 4 thousand years, 147 Ghostnimars total have been recorded

Elemenimars

Eleminars are dragons that have the ability to control ALL elements, including the crystal element. They also can see and speak to ghosts, but they also can see into the future and past. Researchers estimate that their powers are 15 times stronger then these of normal dragons.Elementalfamiliars are similar to Ghostfamiliars, but they adapt to the element the Eleminar is using in the moment and are way more colorful. They shimmer in light pastel rainbow colors when no magic is usedIn 4 thousand years, 8 Eleminars total have been recorded

Relationship Demons and Angels

Demons and Angels used to be in a friendly relationship with one another. However, after the initial part of the prophecy was fulfilled, a war broke out. Each tribe blames the other for the deaths of their royals. This war has now continued for half a century. It is strictly prohibited for DemonWings and AngelWings to visit the opposing island or to form friendships or romantic relationships with members of the rival tribe. Those who violate this rule face death or imprisonment.

Relationship Pyrrhia and Pantala Tribes, aka “Originals”:

The dragons of Pyrrhia and Pantala had to take sides when the war started. The majority of the NightWings, HiveWings, and SilkWings chose to align with the DemonWings, while most of the SkyWings, SandWings, and RainWings sided with the AngelWings. The MudWings, SeaWings, IceWings, and LeafWings have been fairly evenly split between the two factions, although some exceptions have joined the opposing side or no side at all.The Originals maintain a positive relationship as long as they are aligned. However, the originals who are on the side of the DemonWings do not get along with the dragons on the AngelWing side, and vice versa. Both groups follow the same laws and rules of warfare as the Demon- and AngelWings.NightWings still have the future-seeing ability, which the Pyrrhia and Pantala dragons trust, but Demon- and AngelWings don't believe the NightWings' powers. They only believe a prophecy from a Ghostnimar or Eleminar